Studies have shown that the majority of games and immersive users move to a general range within a year. Based on this, experts said that there is a need to discuss the use of game disorders and its diagnostic criteria, and we need to watch more of the introduction of the disease code. On the 15th, the 'Game User Panel and Clinical Medicine Research Presentation' was held held by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency . The research presentation questioned the existing research frame centered on the negative views of game use such as games, immersion, addiction, and side effects, and the results of the two-year game user panel and clinical medicine research were announced. First, Professor Moon-Seok Cho of the Department of Public Administration, Hansung University, presented the type of game behavior of game users who studied in 2020 and 2021. It was composed of annual separate surveys of 10 survey areas, and was conducted for 900...